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What is Indie RPG and why we support it


As some of you may know, I used to work in the creation and development of board games and indie RPGs approximately 15 years ago. Back in those days, you didn’t have the resources that are available now to make your ideas come to life. I’m talking about a time that was pre-Kickstarter, drive thru RPG, and print on demand, when the only way to get your game out there was through grit and determination. As you can imagine, it was an incredible grind to push the finished products to local game stores and distributors by going to countless conventions and endlessly demo-ing the creations hoping for them to be picked up.

Enter Indie RPG. For those of you who don't know what Indie RPG is, they are self published by the game designer, or published by a small company. These small companies have much less financial backing then D&D, Shadowrun, or any of the larger RPG companies. They also generally will have unique systems so rolls are quick, if you roll dice at all. They also require less math then D20 systems that are used for Pathfinder and D&D.

This is the reason that I jumped at the opportunity when Julia and her friends approached me about hosting an Indie RPG event at our Eglinton location. The first Indie RPG Day was hosted on July 14th, and I have to say, I had a blast just watching the players immerse in the games that let them do so much in ways that are very different from the usual D&D campaigns. Not that there is anything wrong with the regular D&D sessions, but more options are never a bad thing to me.

In an attempt to spread the word of our Indie RPG events, I posted about it in the Creative and Indie RPG Facebook group and got some amazing feedback, including correspondence with Phil Brucato, the line editor and author for Onyx Path’s Mage 20 and a ton of other Indie RPG content. Phil contacted me about getting some of his games showcased at our Indie RPG Day, and I am currently working with him to learn his game Power Cords to run at one of our events in the future.

Perhaps this and some of the other events I’m running at 3KG might seem unconventional, however, I want us to be different from some of the other game stores. I want us to be able to give Indie RPGs the visibility and respect they deserve, since there are so many fantastic games to choose from. In the end, if I can introduce Indie RPGs to a few more people and build this community at our shop, then I will have achieved what I set out to do with the hosting of these events.

--Saul--


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